

If that’s the case for your outline, I’ve found an easy way to resolve that. However, this method can sometimes result in some pixelation along what used to be the feathered edge.

In the video, I repeated the process 8 or 9 times to get a fully solid outline. The feathering is comprised of increasingly transparent pixels, and by re-selecting the pixels and filling with color, they gradually change from transparent to opaque. What this process does is, it makes the feathered edges slightly more opaque each time. With Color Fill turned on, each time you select the layer contents, it will fill in the selection with color.Ĭontinue to deselect and reselect - you’ll notice the edge of the outline become increasingly crisp. I proceed from generals to specifics.Deselect the layer, and then select the layer contents again, without changing anything else.


My painting process is just the same as my drawing process. Now we have everything under control, we can add final touches like gradients, particles, and these kind of environmental effects. Be sure to follow the previous light and shadow you've painted on the background. Having the character's main colors selected we may start adding details, like blush on their cheeks, textures on the clothes, and lights and shadows. We can keep adding little details into the background at this point, but just little things. Once we have the background settled, we can start setting the main colors of the character. Once we have this, we should start painting the shadows and main details of background - don't start first with the character, we must paint from bottom to front. I'm going for warm colors, so first of all I paint the background with a couple of earthy tones. The first step would be to set the areas of our palette. This way we are going to be sure to keep our traditional line-art intact. The most important step here is to create a layer on top of the picture and set it to Multiply.
